Put your Custom Model Blockbench file (.Note: In case of doubt or issues, refer to the Model Engine wiki here. Go to the configuration file of the Custom Boss or NPC you want to modify and add the following line:Īnd that's it for EliteMobs! Now it gets a bit trickier. The process to do this is the same for both, and is as follows: Step 1. bbmodel).ĮliteMobs is able to use Custom Models for NPCs and Custom Bosses. Note: This guide assumes you already have a valid Custom Model. Not necessary if you are just looking to install content without modifying it. ![]() ** Necessary for creating and editing Custom Models. * This plugin may have further dependencies. Minimum requirementsĮliteMobs 7.3.12 or later, Model Engine R2.2.0* or later, Blockbench**, a using Minecraft Resource Packs. There are already plenty of guides on how to do that elsewhere, and if you want to learn more about those systems you are better served by looking directly at their documentation. It will not tell you how to use Blockbench to create custom bosses, nor will it go into detail about how Model Engine works. This guide will go into detail insofar as interfacing with Model Engine and Minecraft goes. However, it is necessary to take the correct steps with Model Engine and Minecraft in order to get this system fully functional, and these aren't quite as easy to get into. ![]() Forewordįrom an EliteMobs perspective, the Custom Model system is very simple, as the only thing admins have to do is add a line to an NPC or Custom Boss config file telling it which Custom Model to use. Table of contents generated with markdown-tocĪs of EliteMobs 7.3.12, Custom Models have been added to EliteMobs through Model Engine. ![]() Creating and adapting Custom Models for EliteMobs.
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